Enter a garment
WEARABLE ARTS VISION IN EDUCATION
WAVE 2024
Overall Grand Winner
Director’s Award
Section Winners
Emerging Artist Award
Creative Use of Materials
Student Award
Youth Award
WAVE 2024
Closing date for entry forms is Wednesday 25 September 2024
Late entries close Friday 11 October 2024
Costume delivery is Monday 18 November 2024
Costume judging is Thursday 28 November 2024
Performances are Wednesday 4 December to Saturday 7 December 2024
Costume collection is Tuesday 10 December 2024
WAVE 2024
Section 1—Deja Vu (upcycled technology)
Technology is evolving in parallel with human consciousness. Mirroring occurs continuously: human nature is reflected in our technologies and the nature surrounding us inspires our tech. Designers are invited to upcycle technology into a garment with a purpose, or power, to help navigate a future reality. Consider the moral impulse of your design and allude to its functionality (while it may not really work, it should make us believe it could!) This section invites you to deconstruct, reinvent and amaze. At least 30 per cent of your materials must comprise upcycled digital or analogue technology.
Section 2—Uniform Rebellion
Uniforms evoke group identity; defining purpose and offering protection and camouflage. Conformity amplifies individual power into the ethos of the group. This section invites designers to radically transform a traditional uniform into a garment that reveals a transgressive future self, while still in keeping with its context. From medical and military garb to the institutional designs of religion, science and education, play with the elements of surprise, disguise, and revelation, both on and off the catwalk. You may use a prefabricated uniform as your canvas, but the transformation must be your own design.
Section 3—Songlines Mapping Memory
In this unique interdisciplinary section, artists are challenged to envision a garment using light alone. Our production team will create a sculptural, wearable canvas on which the designer’s vision will be projected — a 45-second visual, that evokes a map or memory of a person or place; a songline from the past, or an imagined future. Judges will consider the cohesion of story and imagery and their resolution and integration into the garment, and the best 20 entries will be shown during the performances. Click here for all the tech specs. Video content must be appropriate for a school environment and match the dimensions and timeframe specified.
Section 4—Runway Rave
With its expression of body positivity, inclusivity and acceptance, rave culture is an open invitation to free your mind. Let your imagination dance wildly and tune into cultural mysticism on a grand scale. From early 90s bush doof to Tomorrowland; escape the boundaries of time and place to tailor a zeitgeist dream garment for a rave-inspired character, that pushes the boundaries of dance-floor design. Experiment with texture, tone, time zone, and persona. Be bold!
Section 5—Dragonfly: Insect Dreaming
The insect realm is the busiest, most productive, and life-serving force on the planet. Designers are invited to interweave elements of entomology into a garment inspired by membranous wings, multifaceted eyes, and stiletto stingers. Draw inspiration directly from the natural world, or depictions of insects in popular culture and ancient lore, and integrate the exoskeletal, to create a garment that transforms rather than replicates.